A prvalue is not a temporary

C++ ‘ghost objects’ spark jargon wars while Rust fans gloat

TLDR: The post explains that prvalues are ideas, not real objects, so C++ avoids making extra copies unless needed. Comments erupted over dense jargon, confusion about old vs new behavior, and a Rust cameo claiming simplicity—making this a key update for anyone chasing performance without pain.

Today’s C++ blog bombshell says a “prvalue” isn’t a real object—more like the idea of an object—and only becomes one when absolutely necessary, cutting copies. Cue comment section chaos. One reader, dzdt, basically begged for subtitles, saying you need a decoder ring to even parse phrases like “move from.” Another chimed in with the classic: “Old habits die hard?” Wasn’t C++ always making “temporaries”? Not anymore (since newer standards), which has veterans nodding and newcomers clutching their keyboards.

Fans like Night_Thastus cheered that this is peak C++: do less copying whenever possible. But the crowd quickly split. On one side: “Please translate the jargon.” On the other: “This is how performance magic works.” Then came the language war cameo: steveklabnik rolled in with a Rust comparison, claiming Rust’s model is simpler—two categories vs C++’s alphabet soup—promptly triggering a mini flame thread.

The vibes got confessional too: p0w3n3d shared exam trauma and a “learn C first” survival arc, sparking jokes that C++ has “boss-level unlocks.” The meme of the day? “Schrödinger’s vector”—not a temp, just a vibe—until a reference forces it to materialize. Whether you love the speed or hate the syntax, the takeaway is clear: fewer copies, more brain knots, and a fresh round of Rust vs C++ cage matches.

Key Points

  • A prvalue is not inherently a temporary; it represents an object idea and materializes only when necessary.
  • lvalues refer to existing objects and cannot be moved from, while rvalues can be moved from.
  • std::move converts an lvalue into an rvalue (xvalue), allowing moves from existing objects.
  • Prvalues can directly initialize variables or by-value parameters without creating extra temporaries or performing copies/moves.
  • Binding a prvalue to a reference parameter triggers temporary materialization; return-by-value calls are prvalues that directly initialize targets.

Hottest takes

"you have to know an awful lot about the topic he is writing about to even parse what he is saying" — dzdt
"Old habits die hard?" — im3w1l
"Rust has two: a place (which is a glvalue) and a value (which is a prvalue)" — steveklabnik
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