December 2, 2025

Engines revved, comments ablaze

Stride Game Engine 4.3 with .NET 10 Support

Stride 4.3 drops: faster C#, wild physics, and a comment-section brawl

TLDR: Stride 4.3 adds faster .NET 10, C# 14, a blazing Bepu Physics option, and GPU compute upgrades. The comments split between Bepu hype and “why not Unity/Godot,” as newcomers seek guidance and skeptics question whether shiny features can beat bigger communities and easier onboarding.

Stride 4.3 just rolled in with .NET 10 speed boosts, shiny C# 14 features, a new Bepu Physics option, and GPU power-ups like Vulkan compute. The team’s pitch is simple: smoother, faster, and friendlier—open projects in Rider or VS Code, define your own assets, and keep marching toward Linux and Mac builds. Also notable: Bullet remains the default physics, but future effort leans Bepu; mesh tools got friendlier; and bug fixes abound.

But the comments? Pure fireworks. One camp is hyped about Bepu—bob1029 calls its performance “insane,” linking a jaw-dropping demo. Another camp shrugs hard: dschuetz slams the brakes with “OK, but why?”, channeling that eternal “do we need another engine?” energy. Meanwhile, eknkc turns the thread into a choose-your-fighter moment: for a tiny 2D game in C#, is the real move Unity, Godot, or Stride?

The memes flow: “C# 14 means writing less code to procrastinate more,” “Vulkan compute = GPU hot yoga,” and “there’s a new game engine every Tuesday.” Fans cheer the all-C# stack—game plus physics in one language—while skeptics say features don’t matter if onboarding stays tough. It’s the classic indie dilemma: speed and control vs. community size and tutorials. Stride brought the upgrades; the crowd brought the drama.

Key Points

  • Stride 4.3 aligns with .NET 10 and C# 14 for performance and language feature improvements.
  • Bepu Physics is integrated; Bullet remains default but future efforts focus on Bepu, with migration docs available.
  • Vulkan backend adds compute shader support; compiler enables GLSL compute shader generation.
  • New Custom Assets allow defining and storing data reusable across components.
  • Cross-platform build efforts target Linux and Apple desktops; IDE integration added for Rider and VSCode, plus performance/stability fixes.

Hottest takes

"performance is insane" — bob1029
"I'm no game dev... what's my best bet?" — eknkc
"OK, but why?" — dschuetz
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