December 2, 2025
Engines revved, comments ablaze
Stride Game Engine 4.3 with .NET 10 Support
Stride 4.3 drops: faster C#, wild physics, and a comment-section brawl
TLDR: Stride 4.3 adds faster .NET 10, C# 14, a blazing Bepu Physics option, and GPU compute upgrades. The comments split between Bepu hype and “why not Unity/Godot,” as newcomers seek guidance and skeptics question whether shiny features can beat bigger communities and easier onboarding.
Stride 4.3 just rolled in with .NET 10 speed boosts, shiny C# 14 features, a new Bepu Physics option, and GPU power-ups like Vulkan compute. The team’s pitch is simple: smoother, faster, and friendlier—open projects in Rider or VS Code, define your own assets, and keep marching toward Linux and Mac builds. Also notable: Bullet remains the default physics, but future effort leans Bepu; mesh tools got friendlier; and bug fixes abound.
But the comments? Pure fireworks. One camp is hyped about Bepu—bob1029 calls its performance “insane,” linking a jaw-dropping demo. Another camp shrugs hard: dschuetz slams the brakes with “OK, but why?”, channeling that eternal “do we need another engine?” energy. Meanwhile, eknkc turns the thread into a choose-your-fighter moment: for a tiny 2D game in C#, is the real move Unity, Godot, or Stride?
The memes flow: “C# 14 means writing less code to procrastinate more,” “Vulkan compute = GPU hot yoga,” and “there’s a new game engine every Tuesday.” Fans cheer the all-C# stack—game plus physics in one language—while skeptics say features don’t matter if onboarding stays tough. It’s the classic indie dilemma: speed and control vs. community size and tutorials. Stride brought the upgrades; the crowd brought the drama.
Key Points
- •Stride 4.3 aligns with .NET 10 and C# 14 for performance and language feature improvements.
- •Bepu Physics is integrated; Bullet remains default but future efforts focus on Bepu, with migration docs available.
- •Vulkan backend adds compute shader support; compiler enables GLSL compute shader generation.
- •New Custom Assets allow defining and storing data reusable across components.
- •Cross-platform build efforts target Linux and Apple desktops; IDE integration added for Rider and VSCode, plus performance/stability fixes.