December 10, 2025
Pics or it ain’t PlayStation
Super Mario 64 for the PS1
Mario jumps to PlayStation—fans chant “Pics or it didn’t happen”
TLDR: A fan-made Super Mario 64 port targets the original PlayStation with clever optimizations but lots of glitches—and no official screenshots. Commenters split between hype and demands for proof, while debates over PS1’s wobbly textures and links to Dreamcast/GBA efforts turn nostalgia into a showdown.
Super Mario 64 just crashed the PlayStation party, and the community is equal parts amazed and suspicious. A modder ported the N64 classic to the original PlayStation with DualShock rumble, honeycomb-style shadows (because the PS1 can’t do fancy transparency), and a bunch of clever tricks to make it run. But the loudest reaction? No screenshots. One commenter sighed “No screenshots :(” while another begged, “Are there any pictures or video of it running?” Fans get why the GitHub page is image-shy—Nintendo’s lawyers have a reputation—but still, the crowd wants proof.
Cue the nerd fight: PS1’s infamous “wobbly textures” are front and center. As one techy summed it up, “insane amounts of affine transformation texture warping”—aka textures that look like they’re swimming on walls. The port adds tessellation (splitting big shapes), but commenters argue that 2x isn’t enough and joke that “PS1 levels were blocky for a reason.” Meanwhile, others post alternatives: a Dreamcast port roundup in this list and a ground-up GBA remake video.
The vibe is chaotic nostalgia: applause for compressed animations crammed into VRAM, side-eye at crashy levels and a camera that’s “still cooking,” and memes about Lakitu ghosting Mario at the bridge. The consensus? Cool tech flex—now show us the footage.
Key Points
- •Heavily modified fork of the Super Mario 64 decompilation targets PSX and PC, not N64.
- •Requires original US Super Mario 64 ROM for asset extraction; repository lacks full assets.
- •Adds DualShock rumble support, PSX-oriented math/graphics optimizations, and texture quantization to 4 bpp.
- •Known issues include crashes, incomplete camera controls, stutters from texture loading, and unfinished UI.
- •Linux build uses mipsel-none-elf-gcc; outputs a PSX ISO; benchmark build (BENCH=1) needs 8MB PSX RAM and omits music.