Quake Brutalist Jam III

77 fan-made worlds, new guns, huge vibes — plus OS drama and co‑op confusion

TLDR: A colossal fan-made Quake overhaul lands with 77 brutalist maps, new weapons, and monsters. Players are thrilled, joking through co‑op confusion, drooling over the soundtrack, and sparring over missing Mac support, while Linux users hunt workarounds; the consensus: it’s single‑player and it slaps.

Quake Brutalist Jam III just landed like a concrete meteor, and the comments are pure chaos. Fans are raving about the year-in-the-making total overhaul: an all-new arsenal, fresh monsters, power-ups, and a stark, beautiful brutalist look — plus an absurd 77 maps built by the community. It was slow-cooked in semi-secret, then unleashed for six weeks so creators could push Quake to its limits, and now everyone’s diving in.

Cue the debates: one excited newcomer asked “Is this co‑op? wait, this is Quake 1?” — which instantly became a meme — while veterans swooped in to clarify it’s single-player only and, as one put it, “absolutely banging.” Another hot thread celebrated old-school games as “timeless platforms,” cheering that you don’t need “a billion polygons” to make art. The music got its own fanfare, with folks joking it had “Gordon vibes” (as in Mick Gordon), only to find a different composer behind the punchy soundtrack.

Then came the platform drama: “No Mac version” sparked a mini OS war, Linux users asked about getting it running, and Windows players yelled “Just use Ironwail!” The devs stress it’s built for the Ironwail source port and warn the Remaster may misbehave. Meanwhile, people applaud the clear install steps and the explicit “buy Quake here” nudge: Steam or GOG. Verdict from the crowd: oppressive concrete, high art, zero chill — and they love it.

Key Points

  • QBJ3 is a total conversion mod for Quake with a new arsenal, monsters, powerups, and a full visual overhaul.
  • The project includes 77 community-created maps designed around a brutalist aesthetic, pushing the Quake engine’s limits.
  • Development began in winter 2024; a WIP version was released in October 2025 for community tooling and map creation over six weeks.
  • The mod targets the Ironwail source port (v0.8.1+), with other engines—particularly Quake Remaster—likely to have issues.
  • Installation is provided for both a mod setup (with purchased Quake via Steam/GOG) and a standalone executable (QBJ3.exe).

Hottest takes

"Is this co‑op? (wait, this is Quake 1?)" — rendaw
"Worth pointing out this is a single player total conversion" — crimsoneer
"Wow. And yet, no Mac version" — rcarmo
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