January 8, 2026

Let there be light… and salt

Lights and Shadows

Lights and Shadows: Beloved light demo resurfaces, fans cheer while date police rage

TLDR: An interactive explainer shows how light's brightness, distance, and angles create real-world shadows and shine. Comments split: fans gush over polish, photographers argue about the inverse-square law (distance kills brightness fast), and 'date police' want a (2020) tag to avoid repost confusion.

The internet dusted off a gorgeous interactive explainer on how light and darkness shape what we see—sliders, shiny surfaces, and all the eye candy—and the crowd went full split-screen. On one side, hype is blinding: “New article by this guy? Inject it,” cried fans, swooning over the polish and those tiny touches (one eagle-eyed commenter celebrated the car’s reversing lights actually turning on). On the other side, the date police rolled in sirens blazing: “Add (2020) to the title!” They want everyone to know this is not new, just timeless—and they’re ready to fight repost confusion.

Meanwhile, the nerd brigade grabbed the mic to explain why the demo’s “brightness slider” feels wonky: our eyes don’t perceive light in a straight line, and distance nukes brightness fast. Cue the photographer panic thread: the inverse-square law (light falls off super quickly with distance) turned into a confessional for strobe users who are great with camera exposure but baffled by flashes. Another sub-plot: people begging for a museum of interactive ‘text books’ because this creator keeps setting the bar. So the drama lands here—vibe enjoyers versus date cops, with photographers reliving flash trauma, all while the rest of us just drag sliders and say “oooh, shiny.”

Key Points

  • Light’s visible effects are explored through interactive demos without delving into advanced physics details.
  • Brightness is controlled via the power of a light source, defined as energy per second and measured in watts.
  • A ray-based model is used to approximate photon emission, acknowledging its limitations but retaining explanatory value.
  • Human brightness perception is non-linear, making equal power increases appear differently at low vs. high levels.
  • Shading on a matte surface varies with the light’s angle and distance due to differing numbers of rays reaching each area.

Hottest takes

"Should add (2020) to the title." — fdeage
"damn, i was really excited to have a new article by this guy." — coolness
"the car animation has reversing lights on when reversing" — peterspath
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