January 13, 2026
Shuffle the rules, not the deck
1000 Blank White Cards
Chaotic party hit or Calvinball copycat? The internet votes
TLDR: 1000 Blank White Cards lets players write the rules as they go. Comments split between fans calling it “Calvinball with cards,” skeptics pointing to Playtest and Fluxx, and party animals hyping a Pizza Box spinoff—proof this chaotic DIY game still sparks big laughs and bigger debates.
The comment section turned into a party of its own when folks rediscovered 1000 Blank White Cards — the anything-goes card game where you literally write the rules on the cards. Some cheered, some squinted, and one brave soul yelled “Calvinball, the card game!” while clutching their Sharpie. Veterans swear it’s a perfect icebreaker, with one comparing it to the fast-and-silly We Didn’t Playtest This at All. Others loved the game’s nomic vibes (a game where rules are made up as you go), noting it’s been around since 1996 and even gets a nod in Hoyle’s classic rule book.
Then the drama hit: is this the creative grandparent of Fluxx, or just Fluxx dressed in DIY? One commenter insisted “Fluxx is based on this,” while skeptics rolled their eyes and shouted “citation needed.” Meanwhile, party people dropped a wild spinoff: Pizza Box, a drinking game where you flip a coin into a greasy box and write new rules right on the cardboard. Classy chaos.
The most relatable reaction? “It’s hard to explain to newbies — expect a lot of ‘wait, what do I do?’” Fans say it shines with improv friends and clever card makers. The crowd agrees on one thing: this game is pure creative anarchy — and that’s either the best party ever or a headache in a box
Key Points
- •The game’s deck and rules are created during play, with rules written on the cards rather than a rulebook.
- •It has been active since 1996 and is described as suitable for children in Hoyle’s Rules of Games.
- •Gameplay can involve any number of players, with variable setup time, playing time, and chance elements.
- •Typical deck preparation includes 80–150 cards, about half pre-made, with each player creating six or seven new cards.
- •Play often follows a convention: draw a card, then play a card to a player or the table; lasting-effect cards remain visible to track rules and points.