January 14, 2026

Ping? Pong? Nope—just a glowing line

Show HN: 1D-Pong Game at 39C3

A one-strip showdown sparking nostalgia and hacker‑conference hype

TLDR: An LED‑strip Pong with two buttons stole the show at 39C3, a hacker conference. Comments mixed nostalgia, praise for the speed‑boost hit, and museum nods like Line Wobbler, celebrating how ultra‑simple games can still be thrilling and approachable to build.

Show HN lit up with a tiny sensation: a one‑dimensional Pong played on a single glowing strip at the 39th Chaos Communication Congress (39C3)—a big hacker meet‑up. It’s just two buttons and a line of lights, but the crowd didn’t roll their eyes; they fell in love. Nostalgia poured in as slcryputer shouted out road‑trip classic Zap by Calico, calling it “Surprisingly fun for how simple it is.” Mechanics nerds swooned over the twist—hit early, the ball speeds up—with freenerd praising the “speed‑up‑the‑further‑back‑you‑hit” sauce.

Then the thread turned into a museum tour. rahimnathwani dropped the Exploratorium’s minimalist legend Line Wobbler and its open‑source clone TWANG, while hxorr flexed a 24‑hour one‑dimensional roguelike sprint—proof that simple can be seriously fun. The strongest opinions? Pure delight at how much game you can pack into one line, and the humble‑brag vibe of “I’ve been into 1D games forever.”

The humor was in the premise: Pong, but make it a light strip. Folks swapped references, plotted weekend builds, and celebrated the “press‑at‑the‑perfect‑moment” rhythm. With dynamic difficulty, flashy attract‑mode animations, and easy DIY parts, this tiny GitHub repo punched way above its pixel weight—and won bragging rights at 39C3.

Key Points

  • 1D Pong is a two-player reaction game on a single WS2812B LED strip.
  • Gameplay includes dynamic difficulty with shrinking zones and an early-hit speed bonus.
  • The project features 13 attract-mode animations and a modular animation system.
  • Hardware uses a WEMOS D1 Mini ESP32, 55-LED WS2812B strip, two buttons, and a 5V/3A power supply.
  • Pin connections are specified, including GPIOs for LED data and buttons, with buttons wired active LOW using internal pull-ups.

Hottest takes

“Surprisingly fun for how simple it is” — slcryputer
“Love the speed-up-the-further-back-you-hit mechanic” — freenerd
“The only 1D game I’d seen before was this one” — rahimnathwani
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