February 12, 2026

When math meets “wait, what?”

1D Cellular Automata Playground

Cool math toy melts brains — commenters demand a guide

TLDR: A new playground lets anyone explore wild pattern-making rules with maps, sliders, and trippy ripple visuals. Commenters love the look but demand clearer explanations, better sorting, and a way to hide boring patterns—turning a math art show into a debate over usability and education.

The “1D Cellular Automata Playground” drops like a glitter bomb of nerdy visuals: a map of 256 tiny rule-creatures, a “phase transition” slider that morphs patterns from tame to wild, and trippy “light cones” showing how a single poke ripples through space and time. The crowd’s verdict? Gorgeous chaos… and also “uh, please explain.” One early voice begged for clarity and asked if these are Wolfram rules, why the numbering looks weird, and whether the snoozy patterns can be filtered out. Cue the hot takes: some want tooltips and a “boring-mode off” switch using compression to auto-hide loops; others flex that if you need a manual, you’re not ready for Rule 110. The classic celebs—Rule 30 and Rule 110—got shoutouts, with memes calling them the “chaos gremlin” and “the one that secretly computes.” Meanwhile, a mini-drama erupted over sorting: number order vs. “Wolfram class” labels vs. vibe-based browsing. Translation for non-math folks: it’s a fancy pattern machine where simple on/off rules make hypnotic carpets—and the comment section wants it to be both art gallery and guided tour. Expect more features, more fights, and many more squares lighting up.

Key Points

  • The tool maps all 256 one-dimensional cellular automata rules using selectable metrics in a 2D scatter plot.
  • Rules are color-coded by Wolfram class, and users can click any rule for detailed information.
  • A Phase Transition Explorer sweeps initial density from 0% to 100% to reveal metric changes and critical points.
  • Perturbation Light Cones show how a single-cell flip propagates, measuring information speed and causal structure.
  • Rule-specific views include a truth table and block entropy metrics, with examples like Rule 30 and Rule 110.

Hottest takes

“Would be nice to get some explanation for this though” — andai
“How are they sorted here? … discontinuities in the numbering?” — andai
“Most of them aren’t doing very interesting things—filter those out?” — andai
Made with <3 by @siedrix and @shesho from CDMX. Powered by Forge&Hive.