February 13, 2026

Serifs, squabbles, and a site crash

Font Rendering from First Principles

Dev rebuilds fonts; readers roast the styling, nitpick headers, and cry 'hug of death'

TLDR: A developer explains how fonts are rendered—covering file formats, smoothing, and why DIY teaches the web’s guts—then the comments explode over unreadable styling, unclear image labels, and header-only code, with a suspected traffic “hug of death.” It matters because clean text is critical, and rendering it is deceptively hard.

A brave coder tried to redraw the alphabet from scratch, walking us through how font files work, how to smooth jagged letters, and why rolling your own can teach you how the web really paints text. The piece covers the TrueType (TTF) file format, the basics of Unicode (the global character map for languages), and why anti-aliasing (the blur that keeps letters from looking like stairs) matters. It even hints at fancy tricks like SDFs (a way to add clean borders). But the real show? The comments.

The top vibe: praise vs. pettiness. One reader fired the starting pistol with “Hugged to death?” — implying the article got the classic traffic crush. Another roasted the design: too long, tiny white monospace text on a black slab — ironic for a typography lesson. A third demanded clarity in the side-by-side images: which one is the author’s renderer? Then came the dev brawls: “Why is the whole implementation in header files?” sparked a mini food fight about “header-only” code vs. proper libraries. Yet amid the nitpicks, a standout comment nailed the soul of the project: curves vs. pixels isn’t just math — what’s perfect on a grid can look wrong to the eye. Somewhere between FreeType and DIY glory, the crowd turned font theory into full-on spectacle.

Key Points

  • Font rendering involves challenges like scaling glyphs, anti-aliasing, and accommodating language-specific layout rules.
  • The author implements a custom renderer focusing on parsing and using TrueType (TTF) font data.
  • OpenType (OTF) is described as a superset of TTF, implying a TTF parser is necessary even for OTF support.
  • Unicode codepoints and encodings (UTF-8, UTF-32) are explained, with UTF-8 noted for ASCII compatibility.
  • Glyphs include outlines and metrics (e.g., baseline and spacing), affecting visual rendering and layout.

Hottest takes

"Hugged to death?" — joshmarinacci
"Too long an article … in white monospace on a black background" — oxonia
"Sometimes a mathematically 'perfect' alignment on the grid looks optically wrong…" — AxiomLab
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