February 24, 2026
FOV fights, fish-eye frights
Why High FOV Sucks – Fixing It with Panini Projection
Gamers brawl over fish-eye screens — is Panini the cheat code
TLDR: Panini projection can make ultra-wide views look natural, and engines like Unreal already support it. Commenters clash: some say max FOV hurts aim and adoption lags, others argue all camera views distort anyway—making this a big deal for how games should actually look and feel.
A new video says super-wide “field of view” (FOV) makes games look warped and dizzy at the edges — and shows how a camera trick called Panini projection can fix it. Cue the comments section turning into a geometry cage match. Old-school devs like shannifin nostalgically recalled trying this in the 90s when “computers were too slow,” while first-person shooter purists got roasted for cranking FOV to max. As pyrolistical snarked, more FOV doesn’t mean more wins: you see more, sure, but your targets get smaller. Eyes wider than aim? The meme writes itself.
Then the “why isn’t this everywhere?” crowd arrived. jsh eard dropped the bomb that Unreal already supports Panini, yet hardly any games use it. Some pointed to HYPER DEMON as the poster child. Enter the philosophy squad: dima55 declared “straight lines are a lie”, arguing that every projection distorts somehow, and sticking to the classic pinhole model just makes images “look like crap.” Meanwhile, futurists linked FOVO Dynamic Projection, claiming it mimics human vision, and asked if this is revolution or marketing magic.
The vibe: excitement that both Godot and Unreal can make ultra-wide FOV (even 150°) playable, frustration that big studios won’t flip the switch, and plenty of jokes about fish-eye selfies and Panini being the “sandwich that fixes your screen.” TL;DR energy: Panini vs Fish-Eye is this week’s gamer drama.
Key Points
- •Most games use rectilinear projection, which heavily stretches edges at high FOV settings.
- •Panini projection is presented as a solution to reduce edge distortion in wide FOV views.
- •Using Panini projection can make very high vertical FOVs (around 150°) playable.
- •The video demonstrates implementing Panini projection within the Godot engine.
- •The focus is on improving visual usability at wide FOVs without the severe stretching typical of rectilinear projection.