March 16, 2026
Yo-ho-ho and a flame war
Monkey Island for Commodore 64 Ground Up
Retro pirates return: C64 remake wows fans, ignites 'EGA vs VGA' fight and floppy-count jokes
TLDR: A fan project is remaking The Secret of Monkey Island for the 1980s Commodore 64 with fresh, hand-drawn art. Fans gush over the visuals while debating EGA-vs-VGA “purity,” wondering if the iconic music will sing, and joking (nervously) about memory limits and how many floppies it needs.
A beloved classic is getting a painstakingly retro makeover: fans are rebuilding The Secret of Monkey Island for the 1980s Commodore 64, hand-drawing every background, character and animation. It’s early days, but the teaser art is already causing a full-on nostalgia riot.
The top-line vibe? Awe. “Those backgrounds look so good,” cheered one fan, with another piling on, “Seriously good-looking… kudos!” The next obsession: the music. Can the C64’s cult-favorite sound chip make the game’s iconic score sing? The thread is buzzing with hopeful speculation.
Then the nerd alarms went off. One commenter fretted, “how do they want to overcome the memory limit?”—and suddenly everyone’s debating whether this thing needs a chunky cartridge or a small mountain of floppy disks. The phrase “how many floppies” turned into a running gag, with folks imagining mid-swordfight disk swaps.
But the spiciest moment came when a commenter reignited an ancient graphics war: EGA vs. VGA. Translation: the older 16-color PC look vs. a later, more colorful remake. One hot take claimed the bright VGA version is actually an “inferior redrawn remake,” linking to a larger rant. Cue purists vs. color-lovers, with C64 minimalists just sipping grog and enjoying the pixels.
Verdict: fans are dazzled, anxious, and loudly nostalgic—aka perfect Monkey Island energy.
Key Points
- •A full conversion of The Secret of Monkey Island to the Commodore 64 is in development.
- •One contributor is tasked with implementing all graphics on the Commodore 64.
- •The graphics work includes hand-drawing every background, animation, and character.
- •A release is planned for the future; no specific date is provided.
- •Early gameplay from notable scenes is shown, and further polish and refinement are planned.