April 9, 2026
Code meets canvas, chaos ensues
Generative Art over the Years
From sunflower spirals to lush textures — and a loud “not AI” vibe
TLDR: An artist charts a years-long shift from mathy patterns to rich, hand‑crafted textures made with code. The comments exploded with nostalgia and a firm “this isn’t AI” stance, plus a layoff-to-app success story and love for “controllable chaos,” with links for newcomers to dive in.
Generative art went full glow‑up: one coder’s journey from neat math spirals to moody, hand‑made textures had the internet reminiscing and drawing battle lines. The artist explains how code-grown patterns evolved into brush‑stroke vibes and “materials” that feel real without simulating physics. Cue the comments: veteran tinkerers rushed in with nostalgia, shouting out Processing (a simple art‑coding tool), p5.js (its web cousin), and Dan Shiffman (the patron saint of creative coding). The biggest chorus? “This is generative art, not generative AI.” That distinction got bolded and underlined.
Then came the show‑and‑tell. One commenter flexed a “Forth‑like” mini language and called it “controllable chaos,” linking trippy proofs. Another turned layoff blues into hustle, dropping a shiny app, Photogenesis, and proving the shader‑gym crowd never sleeps. Resource rangers tossed in links to bauble.studio and toodle.studio for anyone itching to try the craft.
The mild drama? Purists cheering “impressions over physics” vs. the realism crowd who love their simulations. Meanwhile, jokesters dubbed the artist’s “greyscale period” a full‑on goth phase and teased that enough lines layered together “accidentally knit a sweater.” It’s scrappy, nerdy, and heartfelt—a community reclaiming the term “generative art” as human-driven craft, one goosebump‑inducing line at a time.
Key Points
- •The author has created about 114 P5.js sketches since starting generative art in 2016.
- •Early work centered on mathematical algorithms like phyllotaxis spirals, with aesthetics secondary to math.
- •A shift toward texture led to simulating brush strokes, using particle systems, and adopting flow fields.
- •A deliberate grayscale period allowed focus on form and texture while deferring color decisions.
- •Exploration of line density and direction revealed emergent surface-like textures, influenced by Tyler Hobbs’ work.