The gamers taking on the industry to stop it switching off games

Players are raging as companies turn paid games into digital ghosts

TLDR: A gamer-led campaign against publishers shutting down paid games has reached the European Union after 1.3 million signatures. In the comments, people are furious that companies can turn purchases into useless bricks — though a few argue players only deserve enough access to get their money’s worth.

The real fireworks here aren’t just in the court filings or the European Union petition — they’re in the comments, where gamers are acting like they’ve finally hit their breaking point. The spark was Ubisoft shutting down The Crew, a racing game loved by millions, which left owners with something many commenters compared to a dead purchase. One player described it as a cherished part of growing up; the community translated that grief into pure fury: if you paid for a game, how can a company make it vanish later?

That outrage has powered Stop Killing Games, a campaign started by YouTuber Ross Scott that has now dragged the issue all the way to a public hearing in the European Parliament after collecting nearly 1.3 million signatures. But the comment section didn’t stop at games. One of the strongest reactions was basically: this isn’t just about gaming anymore. People warned that companies are learning they can remotely weaken, disable, or erase all kinds of things people buy — from software to physical gadgets. In other words, commenters are seeing a future where ownership becomes a subscription with extra heartbreak.

The drama? Not everyone agrees. One devil’s-advocate take said maybe companies only owe you “your money’s worth,” which is the kind of opinion that can start a small internet civil war. Meanwhile, another commenter summed up the anti-corporate mood with brutal simplicity: just don’t build products that become bricks when the business plan dies. Honestly, that line practically wrote the meme itself.

Key Points

  • Stop Killing Games, launched by Ross Scott in 2024, is campaigning against publishers making purchased online games unplayable after server shutdowns.
  • The campaign submitted a petition with nearly 1.3 million signatures to the European Commission, leading to a public hearing in the European Parliament.
  • Ubisoft’s 2024 shutdown of the online-only racing game The Crew, citing server infrastructure and licensing constraints, prompted Scott to intensify the campaign.
  • The article says The Crew had more than 12 million players during its lifetime and became unplayable after being taken offline.
  • Ubisoft argued in California litigation that players purchased a licence rather than perpetual ownership rights, while Video Games Europe said service shutdowns must remain an option when games are no longer commercially viable.

Hottest takes

"The future of gaming will unfortunately be renting from the cloud" — superkuh
"I think they have to leave it online long enough to get your money’s worth" — dpcan
"Just don't design the game so that... every paid copy becomes a brick" — KolibriFly
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