June 11, 2026
Thumbs of Fury
Programming a GBA Game on an iPhone
They made a Game Boy game on an iPhone, and the comments are torn between awe and pain
TLDR: A developer made a real Game Boy Advance game using only an iPhone, proving a phone can double as a tiny game workshop. Commenters were split between calling it an impressive boredom-killer and wondering why anyone would willingly make life that difficult.
A developer casually dropped the kind of idea that makes the internet sit up straight: what if you made a full Game Boy Advance game entirely on an iPhone? Then they actually did it, building a tiny playable game called TO THE TOWER using a phone text editor, a Linux-style shell app, and the Delta emulator to test it on the same device. In plain English: yes, someone turned their phone into a pocket game studio, and the comment section immediately became the real show.
The biggest reaction was a mix of "that sounds miserable" and "okay, that rules". One commenter summed up the vibe perfectly: working only on an iPhone sounds "kinda annoying"... but also undeniably cool. That tension became the thread’s whole personality. People were impressed by the sheer stubborn creativity, while also imagining the neck pain, thumb cramps, and spiritual exhaustion of coding on a tiny screen.
Then came the spicy side quests. One user reminisced about using phone tools to survive university homework, pitching this as the ultimate anti-doomscrolling hobby. Another asked the most important question on the page: how many lunch lines does it take to build a handheld game? And in the most chaotic comment, someone brought up Apple’s past resistance to emulators and joked about "smuggling" one onto the App Store inside an educational coding app. So yes, the project is impressive — but the crowd turned it into a full-blown debate about creativity, boredom, Apple’s rules, and whether suffering through mobile coding is actually genius.
Key Points
- •The author created a short Bitsy-like Game Boy Advance game called TO THE TOWER entirely on an iPhone.
- •The game is available for download on itch.io.
- •The development toolchain used was gba-bootstrap with gcc-arm-none-eabi.
- •The author used iSH, an Alpine Linux shell for iOS, to compile the game and install the required toolchain.
- •Textastic was used for editing code and Delta was used to test the game on the phone.