June 17, 2026
Commit drama just dropped
Epic Games announces Lore version control system
Epic drops a new file-saving tool and the comments instantly turn into a roast session
TLDR: Epic Games announced Lore, a new system for managing huge game projects with lots of big files. Commenters instantly split between hopeful game developers tired of current tools and skeptics roasting Epic, the GitHub links, and even the name itself.
Epic Games has unveiled Lore, its new in-house system for tracking changes across giant game projects, especially ones packed with huge art files, audio, and other bulky assets that regular coding tools often struggle with. On paper, it’s a serious pitch: a way for big teams of programmers and artists to work together without the usual headaches. But in the court of public opinion? The launch immediately became less about the software and more about the vibes.
The strongest reactions split into two camps. One side basically said, “Finally, something built for game development instead of forcing everyone to suffer through Git and Git Large File Storage.” That crowd saw real promise, especially for Unity and Unreal projects where massive files can be a nightmare. The other side was far less impressed, asking the brutal question: if older tools like Git and SVN already work, why should anyone care? And then came the comedy. One commenter laughed that Epic’s own page links out to GitHub, which is the kind of accidental irony the internet treats like free content.
Of course, the spiciest jab was aimed squarely at Epic itself, with one commenter joking about Epic “giving away other software and suing git to support lore,” a crack that mixes old industry grudges with pure chaos. Another mourned that Lore was “a phenomenal domain name” supposedly wasted on version control. So yes, Epic launched a serious new tool—but the community launched a much more entertaining debate.
Key Points
- •Epic Games announced Lore, a version control system maintained by the company.
- •Lore is designed for high scalability across both project data and development teams.
- •The system is optimized for projects that combine source code with large binary assets, including games and entertainment work.
- •Lore is described as a centralized, content-addressed version control system.
- •Its architecture uses Merkle trees and an immutable revision chain, with optimization for binary-first storage, deduplication, and sparse or on-demand data hydration.