July 1, 2026

AI builds game, comments build drama

ZCode: Claude Code from the Makers of GLM

This new coding bot built a whole game, but the comments got stuck on the language drama

TLDR: ZCode 3.0 showed off an AI that can build a simple browser game from scratch and make it run fully offline. But commenters were far more animated about the site’s Chinese-first experience, swapping English links, deadpan replies, and a little setup bragging over who already has this working.

ZCode 3.0 is pitching a big fantasy: an AI helper that can plan, write code, review it, and help ship projects without forcing people to leave their usual workflow. In the demo, it starts with basically nothing and builds a full browser version of Gomoku, also called five-in-a-row: a 15x15 board, turn tracking, win checking, restart button, and even an AI opponent that tries to make smart moves instead of just playing randomly. It also strips out an online font so the whole thing can run offline, which is the kind of tiny practical detail that makes AI demos feel a little less fake.

But the real popcorn moment came in the comments, where the first battle was not about the product’s brains — it was about whether people could even read the site. One user groaned that the page was in Chinese with “no obvious way” to switch on mobile, and another swooped in with an English docs link like a hero entering in the second act. Then came the ultra-dry reply, simply: “Yes.” That deadpan energy basically stole the show.

There was also a flex: one commenter said they already run GLM 5.2 inside a Docker setup with a web interface and can access it from anywhere, calling it “perfectly” smooth. Meanwhile, another user laughed that they had posted almost the exact same thing a minute apart. So yes, ZCode launched an ambitious coding agent story — but the comment section turned it into a mini-drama about language barriers, setup bragging rights, and accidental duplicate punchlines.

Key Points

  • ZCode 3.0 is presented as being deeply adapted to GLM-5.2 and integrated with existing toolchains for multi-agent development workflows.
  • The demo project repository was found to be empty or nearly empty, so the Gomoku application was built from scratch.
  • The implementation produced a standalone browser-based Gomoku game with a 15x15 board, turn tracking, restart support, and four-direction five-in-a-row win detection.
  • The AI opponent uses heuristic scoring of nearby candidate moves, balancing offensive play, defensive blocking, and center preference rather than choosing moves randomly.
  • An online font dependency was removed so the game can run fully offline, and `node --check app.js` passed as a validation step.

Hottest takes

"no obvious way to switch to English on mobile?" — rsyring
"It works perfectly" — InsideOutSanta
"commented the same thing one minute apart" — l00sed
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ZCode: Claude Code from the Makers of GLM - Weaving News | Weaving News