July 1, 2026
AI builds a game, comments build chaos
ZCode – Harness for GLM-5.2
New AI coding tool drops, and the crowd instantly asks: is it spying, slow, or worth it
TLDR: ZCode 3.0 showed off an AI-assisted Gomoku game built from scratch and polished to run fully offline in a browser. But commenters barely cared about the game itself—they zeroed in on privacy fears, speed complaints, and whether the whole thing is actually cheaper or just more hype.
ZCode 3.0 rolled in promising a smoother way to build apps with multiple AI helpers, and its big flex here was a browser-based Gomoku game built from basically nothing. The tool checked the folder, realized there was almost no project to work with, then went full DIY mode: board, rules, turn-taking, computer opponent, win detection, even a cleanup pass to remove an online font so the whole thing could run locally with no internet. On paper, that’s a tidy little success story. In the comments, though, the real plot kicked off immediately.
The strongest reaction was pure internet suspicion: "Telemetry enabled?" In other words, before people even celebrated the build, they wanted to know whether the app was quietly phoning home. That one-line comment basically set the mood: less "wow, cool demo" and more "okay, but what’s the catch?" Then came the practical crowd asking, is this GUI only?—a very online way of saying, "Do I have to click buttons like a normal person, or can I keep my beloved terminal window?" One helpful commenter jumped in with docs, insisting you can keep your text-based setup and ignore the desktop app entirely.
And then, of course, the performance sniping arrived. One user gave GLM-5.2 faint praise—capable, but slower than Opus—while another cut straight to the wallet drama with "how is this cheaper?" So yes, ZCode showed it can build a game from scratch. But the community treated the launch like a product interrogation: Is it private? Is it fast? Is it actually a bargain? Classic comment-section energy.
Key Points
- •ZCode 3.0 is presented as optimized for GLM-5.2 and aimed at improving multi-agent collaboration in software development.
- •The demonstrated workflow started by inspecting a Gomoku repository to assess existing project structure, board state, rendering, and game flow.
- •The repository was found to have no existing app to extend, so the implementation proceeded from scratch as a self-contained browser game.
- •The completed implementation includes a UI, core game logic, heuristic AI, turn handling, and explicit five-in-a-row win detection.
- •The final cleanup removed a web-font dependency so the project can run fully locally by opening index.html without network access.