July 19, 2026

Goblin glow-up, comment-section smackdown

C64 Basic Dungeon Crawler: Goblin Attack (C64 Basic Part 8)

Retro goblins finally fight back, but viewers are battling the meme-filled video too

TLDR: The game’s biggest upgrade is that goblins now chase you, making the dungeon feel like an actual threat instead of a museum tour. But the community reaction zeroed in on the video itself, with viewers saying the constant meme clips were more distracting than entertaining.

The latest C64 Basic dungeon-crawler update is supposed to be the moment Goblin Attack finally becomes a real game: the once-useless goblins now chase the player, combat gets a proper dice-roll feel, and players can even change the controls instead of being stuck with the gloriously cursed old-school QAOP setup. But in true internet fashion, the actual code almost plays second fiddle to the vibes. The biggest lesson in the post is a nasty bug that made the game "eat itself," scrambling its own character graphics mid-build — and honestly, that kind of chaos only adds to the retro drama.

The loudest community reaction we got is less "wow, killer goblin AI" and more "please calm down with the video editing." Commenter ido summed up the mood with a complaint that the YouTube version was a "neat idea" made "very distracting" by the nonstop meme clips. Ouch. That’s the kind of backhanded compliment that lands like a critical hit: people are interested in the project, but some clearly feel the jokes and inserts are fighting the tutorial for attention.

There’s also some low-key culture-war energy around controls. The developer basically admits that no matter what keys you choose, someone will complain — so the fix is letting players decide. And honestly? That might be the most relatable drama here. Retro coding fans came for goblins, stayed for the computer tantrum, and left debating whether the real enemy was the monster AI... or the memes.

Key Points

  • Part 8 adds goblin pursuit behavior so enemies actively chase the player instead of remaining stationary.
  • The article introduces configurable keyboard controls by storing key bindings in variables rather than checking literal keys directly.
  • The tutorial adds goblin state data, including position and health, along with combat based on a d20 roll and strength modifier.
  • The article highlights a memory bug that corrupted the character set and presents it as an important lesson in the installment.
  • It explains Commodore BASIC pitfalls: only the first two letters of variable names matter, and variable names containing keywords can break during tokenization.

Hottest takes

"Neat idea" — ido
"very distracting" — ido
"incessant meme clips" — ido
Made with <3 by @siedrix and @shesho from CDMX. Powered by Forge&Hive.