Tech sucks: You have to vote with your wallet, or nothing will change

Apple gets dragged for bad treatment, but fans keep paying anyway

TLDR: The article argues Apple won’t change if angry users and developers keep buying its products, no matter how many rant videos they make. Commenters split between "stop paying" and "get regulators involved," with many saying the bigger problem is that every major option feels awful now.

A cranky late-night blog post lit the fuse, but the real fireworks came from the crowd. The article zeroes in on a familiar modern-tech heartbreak: a creator spends an hour blasting Apple for making app-making miserable, calling the whole experience restrictive, expensive, and weirdly controlling... while surrounded by shiny new Apple gear he just paid for. That contradiction is exactly what set commenters off. The big mood was basically: if you hate the cage, stop buying the bars.

But the comments did not settle for one simple answer. One camp rolled its eyes at the old "vote with your wallet" speech, arguing that for many people the choices are all bad anyway, so switching brands can feel less like freedom and more like picking your favorite headache. Another group came in hotter: forget wallets, they said, vote with actual votes. The European Union got name-dropped as proof that laws and regulators can do what angry customers often can't. One commenter even lobbed a political grenade with the line about "Tim Apple" and a gold trophy, because of course no internet argument stays in one lane for long.

And then there was the classic internet seasoning: dry humor, side-eye, and one blink-and-you-miss-it joke about the article getting the "HN hug of death"—a nerdy way of saying too many curious readers might crash the site. The loudest takeaway? People aren't just mad at Apple. They're mad at feeling trapped, and even madder that everyone keeps swiping their card anyway.

Key Points

  • The article discusses a video criticizing Apple’s iPhone and iPad app development experience, including App Store fees and developer workflow restrictions.
  • It states that Apple takes 30% of App Store and in-app purchases and requires approval to run apps on devices.
  • It says developers need Apple hardware, specifically a MacBook, to build apps for an iPad rather than building directly on the target device.
  • The author argues that continued purchases of Apple products reduce the likelihood that the company will change its behavior.
  • The article cites Dave Rupert’s writing to support the idea that consumer spending influences which companies succeed.

Hottest takes

"regular voting is also an option" — zaik
"all the alternatives are equally enshittified" — morkalork
"Tim Apple gave Trump a golden trophy" — lesuorac
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