Open-sourced game logic, art and Spine animations – SuperWEIRD Game Kit

Free game kit drops: hype, side-eye, and 6 wild styles

TLDR: Luden.io released a free CC0 game kit with art, animations, and production sim logic, plus six visual styles. The community is split between celebration and skepticism—cheering the no-strings license while debating Spine editor costs and Defold’s niche—yet everyone agrees it’s a big, useful drop.

Luden.io just tossed a big shiny gift into the dev pit: the SuperWEIRD Game Kit, a stash of game logic, art, and Spine animations released under CC0 (basically “take it, use it, no strings”). It powers their co-op robot-builder game [on Steam], with a playable demo on [itch.io] and code on GitHub, all built in the Defold engine. The crowd reaction? Loud and funny. One fan kept it simple with a triumphant “Yeah!”, while another zoomed in on the headline detail: “6 different visual styles.” From there, the discourse got spicy.

The hottest debate: Is this a generous open-source drop or slick marketing? CC0 means you can remix and even sell your derived work, which thrilled indie devs who joked it’s the “IKEA of game kits.” Skeptics side-eyed the Spine editor requirement for animation edits (“free assets, not free tools”), and a few wondered if Defold—less mainstream than Unity or Unreal—would be a barrier. Education vibes added fuel: backed by Carina Initiatives, some called it wholesome STEM outreach, others asked if “edutainment” dilutes the fun. Meanwhile, Discord invites flew (join here), YouTube dev diaries dropped (watch), and folks begged for more tutorials and sample worlds. Verdict: the free kit has everyone talking—part hype train, part healthy skepticism—and a whole lot of meme energy.

Key Points

  • Luden.io released SuperWEIRD experimental code, textures, and Spine animations under the CC0 license.
  • The repository includes six visual styles and gameplay logic for a shop/production simulator.
  • A playable demo is available on itch.io, and the source is hosted on GitHub.
  • The project uses the Defold engine; setup requires Defold Editor, and editing animations requires Spine Editor.
  • Project structure and world management are documented, including steps to add and customize new worlds.

Hottest takes

“Yeah!” — annaglotova
“6 different visual styles” — gamescodedogs
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