January 1, 2026
Gotta min-max ’em all?
Pokémon Team Optimization
Math meets nostalgia: fans argue over Mewtwo’s number, math mistakes, and tattoo flexes
TLDR: A nostalgic fan built a tool to optimize Pokémon teams with serious math, aiming for strong, well‑covered squads. Comments exploded over a Mewtwo number correction, a math gotcha, tattoo flexes, and calls for an easy web button—proof that grown‑up gameplay meets passionate, picky fandom.
A former kid with a Pikachu Game Boy grew up to become a scientist and did the most adult thing possible to a child’s game: built a tool to pick the “best” Pokémon team using optimization math. The post explains, in simple terms, how mixed‑integer programming (think: smart math used in delivery routing) can choose up to six Pokémon that maximize strength while covering type weaknesses. Cool, right? The community thinks so—mostly. One veteran pro cheered for more everyday math tools and even teased a plain‑text interface to make this stuff easy for everyone. But the vibe quickly went full Poké‑drama.
First, the pedants pounced: a user corrected the author’s Pokédex slip—Mewtwo is #150, not #151—and the thread briefly became a fact‑check battle royale. Then came the spreadsheet snipers: another commenter questioned a sample equation, arguing the “best answer” was calculated wrong. Cue armchair mathematicians drafting proofs in the replies. Meanwhile, a surprise sub‑thread turned into a tattoo roll call—Pokémon ink, red balloons, and all—because of course it did. Others begged for a “vibe‑coded” web button that does the math without the math. The mood swings between “optimize everything” and “just solo with Blastoise” were peak internet. Nostalgia met nerd rage, and honestly, the comments are the real endgame here.
Key Points
- •The article models Pokémon team selection as a mixed-integer programming problem.
- •Objective: maximize the sum of chosen Pokémon base stats.
- •Constraints include type resistance coverage, unique selection, and a team size of 1–6.
- •Binary decision variables indicate whether each Pokémon is selected; base stats are coefficients.
- •A more complex constraint involving resistance plus super-effective move coverage is noted but not implemented.